Interest Group Schedule & Activity Fair

August 3, 2017

We’ll be launching interest groups this semester for different disciplines that are represented in the club. They’ll meet on most Saturdays during the semester during hour-and-a-half blocks, and any new or current Game Dev Club members are welcome to join whichever groups interest them. They will be scheduled as follows:

Group NameScheduled Timeslot
Writing11am - 12:30pm
Visual Arts12:30pm - 2:00pm
Programming2:00pm - 3:30pm
Musical Arts3:30pm - 5:00pm

If you’re already a member, you’ll hear more about these groups during our first full meeting of the semester.

If you’re an incoming freshman or are transferring in and are interested in the club, make sure to check us out at the Rensselaer Union Activities Fair on Thursday, August 31st, which is from 6:30pm to 8:30pm in the Armory (also known as the “Alumni Sports & Recreation Center”). You’ll be able to chat with some officers from the club and see our awesome arcade cabinet. If you miss us, you can always attend any of our meetings such as our first meeting on Wednesday, Sept. 6th at 8pm in Sage Lab 2510.

Lastly, here are some short descriptions of each group to pique your interest.

Writing

At the writing interest group you’ll be able to participate in writer’s workshops ranging from creating realistic dialogue to narrative analysis of your favorite video games. So bring in those half finished stories, those little notes you have stored away, and let’s make something great.

Visual Arts

Come learn about all things related to visual arts in video games! Participate in workshops on need-to-know art programs, critique sessions, social meetings, and more!

Programming

Programming Interest Group exists for game programmers to hone their craft by sharing and discussing techniques and ideas in a practical, application focused environment.

Musical Arts

The music interest group will be focused on both the creation and analysis of music for games. For creation, we will explore various software, and analysis will be done on instrumentation, theory involved, and connection to the game. We may also venture into the realm of sound effects and how they can be used harmoniously with the music of the game. All are welcome to bring their own work as well as favorite game soundtracks.

Enjoy the rest of your summer!