The theme for today’s Game Jam is “broken”! Get to Sage 2510 with your game based on the theme at 7 PM for pizza and prizes!
It’s the first Wednesday of the month, which means it’s time for another IGDA Albany meeting! At tonight’s meeting, Rob Gallerani, Senior Designer at Vicarious Visions, will be presenting a talk called “Character Balancing in Skylanders: SWAP Force.” We leave from the third floor lobby in Sage Labs at 6 PM to walk to Bootlegger’s, so …View full post
On Wednesday November 21st, Nicolas Ruepp lent the Game Development Club his time to answer our questions on the development of ”Skylanders: Swap Force”. This Senior Producer provided a unique look into the process of creating not just any game, but a AAA title that took three years to develop for kids!View full post
It’s the first Wednesday of the month, which means it’s time for another IGDA Albany meeting! At tonight’s meeting, Rob Gallerani, Senior Designer at Vicarious Visions, will be presenting a talk called “Character Balancing in Skylanders: SWAP Force.”
We leave from the third floor lobby in Sage Labs at 6 PM to walk to Bootlegger’s, so be sure to get there on time to mingle with independent developers and have some fun!
On Wednesday November 21st, Nicolas Ruepp lent the Game Development Club his time to answer our questions on the development of ”Skylanders: Swap Force”. This Senior Producer provided a unique look into the process of creating not just any game, but a AAA title that took three years to develop for kids!
The theme of today’s Game Jam is “BOX”! Interpret the theme however you want and incorporate it into your game. Be sure to come back to Sage 2510 at 1 PM tomorrow/Sunday!
Today’s Game Jam theme is 1 button game! Presentations start at 7pm!
This semester’s officer election will be held on Wednesday April 24th at the beginning of our weekly meeting at 8:00 PM in Sage 2510. If you don’t come, you can’t vote or get elected.
The theme for today’s game jam is: Summer is coming
Remember to be here for judging at 1 PM on Sunday!
Have a game you want to show at GameFest this year?
Send in your game to Marc Destefano (destem [at] rpi.edu) by April 1st.
Here’s the official announcement:
Greetings Rensselaer Game Developers!This year’s GameFest is going to be the biggest one yet! We’re taking over most of EMPAC for a day and a half. The call for entries is now officially open! Please note that there will be two categories of entries: exhibitors and competitors. Anyone can exhibit, but all those who wish to compete for the Activision/Vicarious Visions awards will need to go through a qualifying round, as Rensselaer will only be entering five games into the competition.—IF YOU WISH TO PARTICIPATE—Any Rensselaer student can submit a game for exhibition, and we’re going to do our absolute darndest to make sure that everybody that wishes to show off a game has somewhere to do so. We have a lot of space, but we also have three other schools participating (RIT, Champlain College, and Becker College), so depending on your requirements (e.g., your game just uses a deck of cards), we may be doubling up on tables.Send me the following information by Monday, April 1st:- Game title- A list of team members and year (e.g. John Smith: 4th year, Amy Jones: 2nd year, etc). If any team members are not students, please specify.
- Time spent on game project. Judges will weigh year-long projects differently than 10-week projects.
- What hardware will be used to showcase the game (e.g. number of desktops, laptops, speakers, etc.). With so many computers running, we have to be careful regarding power distribution, even in EMPAC. This is no joke: ask any 3rd or 4th year about the number of tripped circuits over the past few GameFests. As a side note, the games selected for the Activision competition will feature a large flat-panel TV on their table.- If you have special space requirements. We’ll accommodate you as best as we can, but the sky is most assuredly not the limit.—IF YOU WISH TO *COMPETE*—If, past this, you wish for your game to also be considered for entry into the competition, please indicate so when you send me your info. Sometime in early April (most likely Wednesday the 3rd), a group of GSAS faculty will evaluate all games that seek to compete. We hope to have a quick turnaround time to announce the five games that will be entered into the competition, but if you’re not selected, don’t fret! There will be two Audience Choice awards, and *all* games showcased are eligible.
The theme for this game jam is…
You have until 1:00 PM on Sunday Februaory 24th to make your game based on this theme!
So we’ve got some very cool people from that game company above the Dunkin’ Donuts, Agora Games, giving a talk at the next club meeting! Rumor has it that they’ve turned their eye toward RPI, and they’re out for interns! If I were at all interested in game tech (which I am), I would definitely go to the Game Dev Club this Wednesday at 8PM in Sage 2510 (which I will).